﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Lidgren.Network;
using Microsoft.Xna.Framework;

namespace uam_fps_game.Network.MessageTypes
{
    class PlayerState : MessagePrototype
    {
        public Vector3 position;

        public PlayerState()
        {
           
        }

        public static PlayerState ParseMessage(NetIncomingMessage im)
        {
           
            return new PlayerState();
        }

        public override void CreateMessage(ref NetOutgoingMessage om)
        {
          
        }
    }
}
